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General Concept
The concept of this game is best described as a multiplayer
dynamic campaign-driven game. In most multiplayer games, there is usually a standard structure in games: Deathmatch, Team Deathmatch, Capture the Flag,
Capture and Hold, and other types that are a variation of those themes. This is an attempt to create a game that has a multiplayer base, but introduces the aspect of
many single player games that use a mission structure, endeavor to meet objectives, and offer multiple outcomes. What differs from the single player aspect, is that fellow
players will take the place of any AI characters, meaning you are fighting with and against other teams to complete your objective. As the other team or teams are
going for their objectives, the ultimate outcome of the game can change. This will be the main mode of game play. There will be, however, the standard online forms
of game play (Deathmatch, CTF, Etc.), along with a simplified version of the "campaign mode", a single mission mode with its own set of objectives. The intent
of this game is to offer a strong tactical overtone in a multiplayer setting, with offering specific roles that are necessary for players to fill in order to meet certain objectives.
Scenario
This game is based on a futuristic military setting, spanning different planets; outdoor environment as well as some enclosed, and space environments.
Much of the overall environment is made to be interactive, an example being terrain that is difficult to traverse, or element that can damage or help your player.
Your playable teams are composed of separate Alien Races: Human, Haydonites (Human Colonist), Shidoshan, and Bao Masai. Each race has its own campaign in which it is the main focus. In their campaign, they will face off against another team (race), or possibly two other teams, in which one may team up with the other, given the particulars of the mission objectives. The campaign adheres to the story line of the game.
Your playing characters are composed of various vehicles (referred to as Tactical Assault Vehicles) that possess certain advantages and disadvantages.
These vehicles are divided into three main classes: Tanks, VTOLs (Vertical Take-Off and Landing), and Battle Armors. Each of these vehicles also has
access to the same as well as exclusive weaponry and equipment. Each Race has a unique look for their vehicles, as well as equipment that is exclusive to them in the Campaign and Single mission Mode, but are open to all Races in the standard Multiplayer modes.
About Sovereign Studios
Sovereign Studios began as a website design, graphic and animation studio, geared to offering services for smaller business, in order to provide quality service
to companies that were within their budget. While we still offer these services in a limited capacity, we have begun our move into the the gaming industry, with Event Alpha as our premier project as a team.
Online gaming has come to the forefront of the gaming industry, in the form of team-based tactical and competitive games, to massive multiplayer online role-playing games (MMORPG). While the games we develop will be in the vein of the “multiplayer arena”, they will include a number of “single player” aspects - an active storyline that adheres to gameplay. Many games in the multiplayer category, even while being successful, tend to treat its storyline as arbitrary, if there is even one to begin with. We intend bring the story into the game, to insure a more interactive setting between the events of the game and the player. This allows players more role-play, even in heavy action games, and by the same token, not lock them into a predetermined outcome.
Sovereign Studios intends to stand out among its competitors by creating diverse game worlds, appealing to a wide spectrum gamers, and giving them the full experience of our creations. Our company comprises a talented group of individuals who are not only capable, but, committed to meeting our goals in developing the environment we envision. This allows us to establish a leadership role in the gaming industry.
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